How to Self-Publish
Feb 12, 2007 16:15:40 GMT -5
Post by Modesty on Feb 12, 2007 16:15:40 GMT -5
How to Self-Publish
I've been asked this a few times by random artists and was suppose to give a lecture on it last month, but we had sheduling conflicts.
Anyway, so you have this idea for a comic and you want to share it with friends. So how do you go about doing this? There are 5 major ways.
1) Internet
2) Copy-Shop
3)POD (Print-On-Demand)
4) Indy Publisher
5) Contests
Here are the benefits of each.
1) Internet:
The only downside to internet publishing is that 1) you don't get a profit at all for your hard work. No one really reads Penny per page comics. 2) You need a scanner, computer and interenet connection or access to such things often.
3) If you don't update on a weekly basis AT least then your comic will die. Unless you've been around for years and years.
Sample of a successful online comics: Penny Arcade, VG cats, Megatokyo, MacHall, Inverloch, and Earth Song.
2) Copy-Shop
Downsides: Limited binding options means a small page count. Limited to a specific paper size. No real easy way to get feedback from customers. Limited fan base, unless you have an online shop or you make a deal with the copy store owner to print hundreds of copies to sell
3)P-O-D
Downsides: It costs a pretty penny. There's a chance you could flop if you don't know your audience. You have to print under the printer's specifications so you need a certain page size. Did I mention it is expensive?
4) Independent Publishers.
Downsides: There an editor process where you have to pitch your idea, it has to be approved or improved and in the end you could be turned down. Limited on content. You will probably only receive royalties for your work. There are specific page specs for every publisher.
5) Contests
I only list this because sometimes big name publishers like TokyoPop hold a contest every year to publish rising artists. Some of them get publishing deals. OR the other option is to pitch your idea to a big name, but it's best to have experience first.
I've been asked this a few times by random artists and was suppose to give a lecture on it last month, but we had sheduling conflicts.
Anyway, so you have this idea for a comic and you want to share it with friends. So how do you go about doing this? There are 5 major ways.
1) Internet
2) Copy-Shop
3)POD (Print-On-Demand)
4) Indy Publisher
5) Contests
Here are the benefits of each.
1) Internet:
- Cheap. It's the cheapest method because you can get your comic hosted for free on a majority of sites.
- No limit on content, page count/size, color or B&W
- An excellent way to get your feet wet, practice your artwork, and learn how to make a proper layout and writing.
- Quick feedback. You learn a lot about what sort of people are interested in your story and ways to improve.
- Networking. You meet lots of people from fans to fellow artists which can form small communities. (Like this one!) There also more ways to communicate with fans. It also makes for easier advertising.
The only downside to internet publishing is that 1) you don't get a profit at all for your hard work. No one really reads Penny per page comics. 2) You need a scanner, computer and interenet connection or access to such things often.
3) If you don't update on a weekly basis AT least then your comic will die. Unless you've been around for years and years.
Sample of a successful online comics: Penny Arcade, VG cats, Megatokyo, MacHall, Inverloch, and Earth Song.
2) Copy-Shop
- You have a physical piece of work to give to people and possible get money.
- Relatively inexpensive. It's only a couple of cents to make a copy.
- Quick and relatively easy. No computer necessary.
Downsides: Limited binding options means a small page count. Limited to a specific paper size. No real easy way to get feedback from customers. Limited fan base, unless you have an online shop or you make a deal with the copy store owner to print hundreds of copies to sell
3)P-O-D
- Growing in popularity and ease thanks to online PODs.
- Many options for print quality and binding
- Looks professional
- Easy to sell at Conventions
Downsides: It costs a pretty penny. There's a chance you could flop if you don't know your audience. You have to print under the printer's specifications so you need a certain page size. Did I mention it is expensive?
4) Independent Publishers.
- Get your book in some comic book stores
- Someone else is advertising for you
- It will be printed professionally.
- Still might cost a bit.
Downsides: There an editor process where you have to pitch your idea, it has to be approved or improved and in the end you could be turned down. Limited on content. You will probably only receive royalties for your work. There are specific page specs for every publisher.
5) Contests
I only list this because sometimes big name publishers like TokyoPop hold a contest every year to publish rising artists. Some of them get publishing deals. OR the other option is to pitch your idea to a big name, but it's best to have experience first.